Wednesday, March 30, 2011


View adventure in a larger map
problem: people
time: space
not enough time: there is enough time you have to do it
Do you want to find a place? or do you want to get lost?
allowing variability of intention.
deciding what to do indecisiveness.
when the options are endless... what makes people hesitant.
we are looking for the best
information overload
directing people to a radius
get outside of a radius. draw a radius. your radius and then go outside of your radius.

problem: go places you don't usually go
Audience Users: anybody. but also people that don't go those places. random. whoever you are. people who have some time.
What is the data or information-space of your problem? assumption of newness or adventure.
Mobile devise: a case full of items to help you are on your way
Map with an empty hole in the middle of it the map
competitive element. measure people experiences finding bodies of water different varieties of birds.
legacy built upon something

field observation case studies ask directions from someone that is not part of your experiment get someone else to draw maps of those things documenting and describing. complete a legacy

Monday, March 7, 2011


to skip to the next song turn to the right to go back turn left.




minuite 3.03 is this tossing thing that lets water drain in and out this will change the volume.



when you stop panning the music will begin.


to begin searching through your music player. you must dip the player to collect songs.