Wednesday, June 8, 2011

Wednesday, April 6, 2011

this is my map to the mathe structures.

carto city:
A history of cartography is a history of space and urban life. Often as we move in public spaces it is easy to forget the layers of history that exist on our landscape.A history of cartography reminds us that spacial orientations and grids and ideas of "normal" city layout structures are impossibly complicated with the political and artistic agendas of generations.

Multidisciplinary Interaction Design for Alternative City Tourisms:
This article was wonderfully presented. I like the idea of publishing art in a scientific format. The paper is a great document about observation and experimentation. I love both the low fi and high end interpretations of the tourism experience.I think both are feasible. I especially enjoyed the participatory aspect of the cube.

John Krygier's notes on Psychogeography and the Body as a data collection device:

PsychoGeography: “the study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behavior of individuals.”

This Blog is especially important in realizing that what we are doing when we are interacting especially with technology is communicating with our bodies. We focus alot on our relationship with the machine as a mental measurement. We spend very little time talking about our physical relationship to our devises. how we hold them how we use them. To remember the tape measure as a tool is to remember the physicality of our relationship to tools.

Wednesday, March 30, 2011


View adventure in a larger map
problem: people
time: space
not enough time: there is enough time you have to do it
Do you want to find a place? or do you want to get lost?
allowing variability of intention.
deciding what to do indecisiveness.
when the options are endless... what makes people hesitant.
we are looking for the best
information overload
directing people to a radius
get outside of a radius. draw a radius. your radius and then go outside of your radius.

problem: go places you don't usually go
Audience Users: anybody. but also people that don't go those places. random. whoever you are. people who have some time.
What is the data or information-space of your problem? assumption of newness or adventure.
Mobile devise: a case full of items to help you are on your way
Map with an empty hole in the middle of it the map
competitive element. measure people experiences finding bodies of water different varieties of birds.
legacy built upon something

field observation case studies ask directions from someone that is not part of your experiment get someone else to draw maps of those things documenting and describing. complete a legacy

Monday, March 7, 2011


to skip to the next song turn to the right to go back turn left.




minuite 3.03 is this tossing thing that lets water drain in and out this will change the volume.



when you stop panning the music will begin.


to begin searching through your music player. you must dip the player to collect songs.

Monday, February 21, 2011

here is the link to my box css page format.
my next question is about how you formatting text.
I would like to talk a little more about boxes vs. background and where div tags should be in the html to refer to the style sheet.

https://netfiles.uiuc.edu/jpollac2/www/arts344/exersize2/tester2.html

Monday, February 14, 2011

Lev Manovich, “The Anti-Sublime Ideal in Data Art” (Berlin, August 2002).

Dimensionality is an interesting way of understanding new media. Often I find that with new media art artists are considering the fact that they are discovering new things... I find it more interesting to imagine that we are becoming more aware of dimentionality with different mediums.

Digital mediums have come around with some strange effects. They are seemingly labourless. I guess art is always condemned to this idea. When things are created so well they seem as if they have just apperated into being rather than many years of labor and many stages of creation.

The layered aspect of digital tools is fascinating. On one hand designing from a style sheet seems to be a revolution a complete restructuring of a design process. On the other hand is just a reformation of rulers and text guides that were used for design in the past.

"This is why I refer to this type of new media as “meta-media.” A meta-media object contains both language and meta-language – both the original media structure (a film, an architectural space, a sound track) and the software tools that allow the user to generate descriptions of this structure and to change this structure."

Monday, February 7, 2011

http://mjt.org/
a. What is your team's subject matter - what is in the exhibition you're creating? You should be able to describe this in a sentence or two.

We are curating the lighting in the Spurtlock museum. We are physically categorizing the type of light bulbs that are present and curating information about where and how the lights are used in a space with a given subject matter.

b. What are your design/communication goals? (what is the perspective offered by your exhibition on the objects being represented? For example, are you exhibiting the work of a single maker, counter to anthropological musuem norms that represent makers as anonymous members of an exotic culture?)

We are looking at the ways light effect illumination physically and metaphorically.

c. What is the organizational structure you will use? (geography, date, gender, function, narrative, etc.)

Type of light bulb will curate our different sub catagories of information:
-Wattage
-Distance of light from object
-Brightness
-Location
-What is the light illuminating
-etymology of kiosk (shadow maker)

d. What will your kiosk's architecture be? (see this site for basic examples and read this for more concerns related to problems of information architecture) And how does it serve your stated goals?

We will have a kiosk with an museum object on top that will have an illumination system that will change with the light that you have selected. We will decide the scope after we visit the museum again.

Tuesday, January 25, 2011

Mining the Museum

The museum as an institution is an interesting conundrum. The curatorial hand pretends to be omniscient and objective. It doesn't take more than a few steps into research to realize that curators inherently color their collections by the knowledge and experience.

Smithsonian secretary G. Wayne Clough is being publicly called out for his censorship of the “Hide/Seek: Difference and Desire in American Portraiture” at the National Portrait Gallery. Clough specifically targeted artists that were gay and lesbian as unfit for the national portrait gallery.

In response to or in accordance with the "Members of the Republican Study Committee, a key House Republican group, unveiled their proposed cuts of the federal budget today — and left the Smithsonian Institution off the list." In an attempt to censor art for the sake of conservative ideals house republicans have inserted themselves into a conversation over what is appropriate for viewing.

what they don't know is that gay and lesbian porn is free on the internet.

The real issue here is the continued archaic discussion over the objectivity of museums. No, the space is not objective, the subjects not objective, and the art is not objective.

We must understand the metadata of an institution before we can really respond to what it is housing.

http://blogs.artinfo.com/modernartnotes/2011/01/revealing-cloughs-spin-as-a-falsehood/
http://blogs.artinfo.com/modernartnotes/2011/01/debunking-cloughs-spin-part-two/
Art-focused Journalism by Tyler Green

Tyler Green Modern Art Notes January 24, 2011, 12:28 pm